0:idling
1:walk
2:run
3:crouch
4:jump_up
5:jump_down
6:minigun_settle	//\ԁiĂȂƂj
7:minigun_up		//グ
8:minigun_fire		//\ԁiĂƂj
9:minigun_idle		//ҋ@
10:minigun_down		//\Ԃɓ
11:damage_A 		//_[WH
12:damage_B		//_[WH
13:damage_clash_up	//_[W
14:damage_bound		//񂾌̗
15:down			//_E[VŎS
16:death		//ʏ펀S
17:return		//_E畜A
18:handgun_idle	//ҋ@
19:handgun_settle		//nhK\
20:handgun_fire		//nhK
21:handgun_up		//\Ԃɓ
22:handgun_down		//nhK\
23:handgun_reload	//[h